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Code and game asset changes make it incompatible with Bz1.4 patch thus BzE uses a different server session and plays in the 1.31 patch lobby.
It may be incompatible with 1.4 (MVM), but 1.5 should run in lobby with 1.4 if possible.
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Walkers Fly physics enabled and gyro damping added
Don't know what this is, or what benefit it has.
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3 new controls added for use in game (aim, level and flip type /help in lobby for usage)
aim? level? flip? Don't know what these do, so I can't say yes or no on that yet.
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2 nations added ISDF & Blackdog
Don't want ISDF. I'm OK with BDogs in strat, but that isn't stock, so they should probably be omitted from strat.
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(Blackdog vehicles now use the NSDF recycler)
This isn't a change. That is how it already is in BZ 1.4.

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View distance locked to 375 meters to prevent cheating and increased lag online
375? Wasn't it 150 in BZ 1.4 by default in render.cfg?
I don't like increased lag online, decrease it back to stock, or REDUCE it.
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LOD3 set to 50 meters (was 30)
What is LOD3?
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Single player is not available in this version
Single player is REQUIRED and MUST NOT be removed.
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Power Plants now work at 200 meter range (this was originally listed in the stock game)
Don't know what you mean by "listed", but put it back to stock.
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Constructors now build up to 150 meter range (was 75) (this was originally listed in the stock game)
Not sure what this means, but best put it back to stock.
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Toggle for Blast Cannon & Splinters added to Strat
This would only affect CCA and blast is one of its advantages.
Splinter is a mortar weapon. We are already losing MDM, we don't need to lose Splinter too.
In fact, maybe we should remove the sniper toggle and have snipe always ON!

Just kidding.

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Props build menu added to editor for ISDF weapons
This won't be needed since there will be no ISDF in 1.5.
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Netveh.odf is now unchecked so players may add custom vehicles to new maps
I don't see how this is a code change. check.odf seems to determine what files are checked. However, this may actually be a good idea, as long as it doesn't allow anybody to exploit it to their advantage. Overall, not sure about this one.
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Many other code bugs was fixed and or optimized
Excellent. Have no idea what you mean, but I assume this is good.
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Armory buildtime enabled
Put it back to stock.
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game window moved to upper right
I like it in center, what do others think about this?
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Main shell buttons names removed
Don't know what this is.
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omega damping removed on walkers
Don't know what this is.
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removal of omega damping on walkers
Don't know what this is.
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Strat players will now respawn 215 meters in the air
I am skeptical of strat modifications, but for the most part, I'm OK with this change.
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Black Dog vehicles will get a NSDF recycler in strat
Just like in BZ 1.4.

This isn't a change.
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Build times will now work in the armories
Odd that this is listed twice, but put it back to stock.
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Pilots will return to Barracks if recycler and factory is dead
This is completely pointless. There is no way to build a vehicle without Recycler or Factory, so of what use are pilots?
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Anti-Poser in game
This may seem like a good idea, but it backfires if the person posing you is already in-game. Remove it.
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added crater effect (used for mortar, comet, day wrecker)
Crater Effect? If this is purely a graphics change, it's unnecessary, but I won't be upset if it's in 1.5.
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added coneangle to imagemissle
What does this mean? What advantage is this addition?
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added a new strat game type (doesn't effect the old one)
Don't need it or want it.
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constructor's build reticle has been reduced in size
Put it back to stock.
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Cloak weapon has been added
Don't add non-stock weapons.
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added 4 new filter buttons to DM: Bombers Only, Mags Only, Air Craft and Turbo Walkers.
Remove them. I like the idea of Turbo Walkers in DM, but they aren't stock.
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Fixed deployed turrets from spinning when thumped (including lander and howitzer)
That isn't a fix, it's a deviation from stock BZ. All vehicles are supposed to be affected by the Thumper weapon.
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Adjusted the sniper scope so you can see to the fog line.
So you INCREASED sight distance or DECREASED it?
Sounds good, but I want details on this.
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craft and producer now ignore the water
Water? I have played a lot of BZ, but have never seen water.

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PortalClass added for future development
What would portals do? Can't possibly be stock.
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Ally has been fixed, prevents cheating, skip allied silo, prevents scrap loss
Ally was never broken except for Silo bug. Make it so that scavs can drop at allied silos and that the owner of the scav will get the scrap.
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added limit to killradius and killlength
Sniper round? This prevents snipe hack? If so, limit killRadius to 0.5.

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added player name with IP number
This is not needed in 1.5 because cheating will be more difficult.