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 Post subject: Bdog Gun Tower
PostPosted: Thu Jun 25, 2009 9:38 pm 
stratter :)

Joined: Tue Jun 16, 2009 8:07 pm
Posts: 2
Hello guys!

I have a little question
When i try to uzfs the bdog guntower from tro i and place it into my bzone directory
i get an UE when i start the Battlezone Editor.
Do someone have the non-corrupted version of this file?


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 Post subject: Re: Bdog Gun Tower
PostPosted: Fri Jun 26, 2009 7:56 am 
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stratter :)

Joined: Sun Jun 01, 2008 11:16 pm
Posts: 1005
Location: Look Behind You! Power Level: OVER 9000
Goomba wrote:
Hello guys!

I have a little question
When i try to uzfs the bdog guntower from tro i and place it into my bzone directory
i get an UE when i start the Battlezone Editor.
Do someone have the non-corrupted version of this file?

"this file"? As in, just 1 file? There's usually going to be more than 1 file needed to put something from TRO into BZ.

You need:
Object file (bbtowe.odf)
Vehicle Definition File (bbtowe.vdf)
3D model parts (bgn11*.geo)
Texture (bbtowe00.map)

2 ZFS files have textures:

odyhw16.zfs has normal sized textures.
odyhw16l.zfs has large textures.

So, a complete list of what files you need to copy from TRO to BZ to add Black Dog Gun Tower:

Code:
bbtowe.odf
bbtowe.vdf
bbtowe00.map
bgn11bda.geo
bgn11bga.geo
bgn11bgb.geo
bgn11gc1.geo
bgn11lgt.geo
bgn11pov.geo
bgn11top.geo

A total of 10 files.

Regular BZ doesn't have the model and texture for Black Dog Gun Tower, so you have to copy all of it.

EDIT: You might want to rename bbtowe.vdf and bbtowe.odf. I was modding an NSDF IA mission into a Black Dog IA mission and I didn't realize that even though BZ has no Black Dog Gun Tower, it's in BZ's mismatch check for online play, so later when I tried to enter game, I got the mismatch error.


Last edited by Sporkinator on Mon Jun 29, 2009 8:00 am, edited 1 time in total.

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 Post subject: Re: Bdog Gun Tower
PostPosted: Fri Jun 26, 2009 4:09 pm 
stratter :)

Joined: Tue Jun 16, 2009 8:07 pm
Posts: 2
Yes, this fixed it!
Thanks! :mrgreen:


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