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Mr. Spock
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Post subject: Blast Cannon in strat Posted: Sat Sep 15, 2007 3:59 pm |
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| stratter :) |
Joined: Mon Aug 20, 2007 2:17 pm Posts: 1313 Location: Zagreb, Croatia |
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What you think we should do with Blast Cannon? Vote and explain why you voted like that.
My first vote would go to "Leave it as it is (in CCA armory only)", becasue I like it stock. But I'm not against changes that community constantly asks for, so I will vote for "Change something about (CCA) blast itself (range, damage, ammo consumption...)".
Change: change range from 300 to 250m. Reason: dogfight with Grizzly with any weapons (mags, sp stabbers...) vs Czar with dual blasts isn't dogfight at all. Czar will win in 10 out of 10 battles. Decreasing range of blast from 300m to 250m will give NSDF a chance for a normal fight. I even agree with decreasing ammo consumption for blast in return. Now is 10, it could be 12 shots.
Last edited by Mr. Spock on Sun Sep 16, 2007 2:55 pm, edited 1 time in total.
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Westpac
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Post subject: Posted: Sat Sep 15, 2007 11:26 pm |
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| DM'er :( |
Joined: Sat Sep 15, 2007 11:21 pm Posts: 1 |
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I would like to see the blast be removed from the game, but I would happy to see that blast be dumbed down a little. So in effect that tank that is using a blast will not have an unfair advantage over his enemy. Sorta like NATO here!!
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valak
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Post subject: blast or no blast Posted: Sun Sep 16, 2007 4:02 am |
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| stratter :) |
Joined: Sun Sep 16, 2007 3:53 am Posts: 60 Location: st louis missouri usa |
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for shits sake ,blast is a no no ..........i really dont mind it to be honest , but im an old
player who has evolved past the blast cannon.it would be very hard for me to go in reverse
with my playstyle and thinking on this subject . A dm map or two made for blast would be fun but to have it in strat .......if it were on the armoury, a disable blast would be nice for a host who does not want to use it .I am a lazy typist so pleese excuse my lack of proper english and puncuation...........hate typing! or writing ! [size=12] [/size][size=18] [/size][font=Century Gothic] [/font][color=black] [/color][color=orange] [/color]
to those concerned, the flame has faltered ,
but still burns!
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.*,ReconUnit,*.
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Post subject: Posted: Sun Mar 09, 2008 1:51 pm |
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| casual stratter |
Joined: Mon Feb 18, 2008 4:44 pm Posts: 31 |
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Tha CCA made the blast so they own all the rights of it and will prob not give it to the NSDF. 
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DarkVim
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Post subject: Re: Blast cannon in BzE strat Posted: Tue Jun 17, 2008 8:37 am |
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| unknown |
Joined: Wed May 14, 2008 5:48 am Posts: 60 |
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Mr. Spock wrote: What you think we should do with Blast Cannon? Vote and explain why you voted like that.
My first vote would go to "Leave it as it is (in CCA armory only)", becasue I like it stock. But I'm not against changes that community constantly asks for, so I will vote for "Change something about (CCA) blast itself (range, damage, ammo consumption...)".
Change: change range from 300 to 250m. Reason: dogfight with Grizzly with any weapons (mags, sp stabbers...) vs Czar with dual blasts isn't dogfight at all. Czar will win in 10 out of 10 battles. Decreasing range of blast from 300m to 250m will give NSDF a chance for a normal fight. I even agree with decreasing ammo consumption for blast in return. Now is 10, it could be 12 shots. out of all things dont decrease ammo consumption. blast is very powerful but uses ammo very quick and thats what keeps it balanced. decrease range maybe but dont increase number of shots seriously. if u dec range but add ammo it will be even better than before since people rarely ever use blast from such distance and the closer u are the deadlier it is anyway and 200~250 range is the perfect distance to cause serious damage out of the range of sps also, and by the time they get closer theyl be dead. blast can be blocked by navs easy at 300 range and when they run out of ammo u kill them. thats blasts weakness. shooting from 300 range is most likely to waste ur ammo with misses. ur meant to rely on their attempted long range shots to miss then kill them when theyr out of ammo. so in my opinion more ammo less range blast will be even far more deadly than before... its like adding a target guideline keeping them in closer range so they dont miss omfg. face it, blast will never be a dogfighting weapon and will just be as quick as a flash impossible to dodge nomater how much u change it.
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Megapig
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Post subject: Posted: Sun Aug 03, 2008 2:38 am |
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| stratter :) |
Joined: Wed Jul 23, 2008 7:53 pm Posts: 46 |
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idea : how about making it flexible you can set it in host screen.
then again the nsdf do have there gun towers with it.
idea : possible steal from the cca like some data hack ability press I on the armory to steal weapons
idea are just thoughts  if you don't like them say what you don't like about them.
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RoAdWaRrIoR
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Post subject: Re: Blast Cannon in Bz 1.5 strat Posted: Tue Dec 02, 2008 4:26 am |
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| stratter :) |
Joined: Mon Apr 14, 2008 4:25 am Posts: 45 Location: New Bern, NC |
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Although frowned upon by some, I happen to like having the blast cannon as an option. True, it eats ammo like a fat girl who blew her shot at getting asked to prom... But, as it was mentioned, it does add balance to a game as well. I think both sides should have the availability to it though.
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CerberusAlpha09
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Post subject: Re: Blast Cannon in Bz 1.5 strat Posted: Tue Dec 02, 2008 10:14 am |
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| stratter :) |
Joined: Mon Nov 24, 2008 3:17 am Posts: 188 |
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Let the CCA keep their blasts. Makes life more interesting when attacking with or against the CCA troops.
Besides, NSDF has too many advantages, let the CCA keep their main one.
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Mr. Spock
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Post subject: Re: Blast Cannon in Bz 1.5 strat Posted: Tue Dec 02, 2008 2:40 pm |
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| stratter :) |
Joined: Mon Aug 20, 2007 2:17 pm Posts: 1313 Location: Zagreb, Croatia |
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I can't change my vote, but I've changed my mind. I'm for leave it as it is.
Blast was only (too) dangerous in a hands of hackers (Oddball) and tweakers (BUM). With those like them having stock ammo settings and 60 FPS Blast will again become just another weapon.
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CerberusAlpha09
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Post subject: Re: Blast Cannon in Bz 1.5 strat Posted: Tue Dec 02, 2008 9:18 pm |
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| stratter :) |
Joined: Mon Nov 24, 2008 3:17 am Posts: 188 |
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Mr. Spock wrote: I can't change my vote, but I've changed my mind. I'm for leave it as it is.
WOOT FOR GOLEMS!!!
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Sporkinator
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Post subject: Re: Blast Cannon in Bz 1.5 strat Posted: Wed Dec 03, 2008 4:36 pm |
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| stratter :) |
Joined: Sun Jun 01, 2008 11:16 pm Posts: 1005 Location: Look Behind You! Power Level: OVER 9000 |
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Yes. Leave it as is. In fact... add a second blast to the DM Golem. 
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Jòñßlûñd ;)™
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Post subject: Re: Blast Cannon in Bz 1.5 strat Posted: Wed Dec 31, 2008 1:50 am |
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| stratter :) |
Joined: Thu Aug 23, 2007 1:09 pm Posts: 43 Location: Norway - Kristiansand |
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Leave it as it is. Great challenge for NSDF. Look at the blaster as the "better" DM player. You will have to use strategy to get around him. It sure can feel like uneven but Blast is part of the overal ballance between CCA and NSDF.
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CerberusAlpha09
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Post subject: Re: Blast Cannon in Bz 1.5 strat Posted: Wed Dec 31, 2008 9:55 am |
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| stratter :) |
Joined: Mon Nov 24, 2008 3:17 am Posts: 188 |
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Jòñßlûñd  ™ wrote: Great challenge for NSDF. In the IA missions, this is really the case... especially since the golems are usually in gangs of 4 or more...
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tesla_trooper
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Post subject: Re: Blast Cannon in Bz 1.5 strat Posted: Sun Mar 22, 2009 10:46 am |
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| team dummy member |
Joined: Thu Mar 19, 2009 7:26 am Posts: 95 Location: ARGENTINA (SORRY ABOUTH MY ENGLISH ) |
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blast cannon , you have to think they have 300 ranger but if you miss you losee alot of ammo i agree to rise armory cost of blast 2 points and golems need to have another blast. and no pop. talking abouth walkers noboddy use ndfs walkers they uselesss!!! maybe can chage weponary . dual sp ndfs / dual budy bolt for bdogs. they wil be allitle more interesting i hope can anybody understand my primitive english 
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HyperFighter
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Post subject: Re: Blast Cannon in Bz 1.5 strat Posted: Sat May 30, 2009 12:33 am |
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| stratter :) |
Joined: Fri Dec 19, 2008 11:19 pm Posts: 800 Location: The Cimpire(Mars) |
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Leave blast as is. It gives a major pro to balance out the cons of the CCA(chaingun slower, slightly slower scavs, and massive buildings)
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