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 Post subject: ideas for bze
PostPosted: Mon Sep 10, 2007 7:32 pm 
stratter :)

Joined: Mon Sep 10, 2007 1:14 am
Posts: 4
Location: texas, U. S. A.
I have been playing strat for 7 or 8 years or so. Here are my suggestions for bze



I would add blasts to both sides

No splinters

shorten range on howies

make gun towers and turrets lock onto enemy faster and be more accurate

take out the ability to win game by sniping, only way to win would be to kill rec and fact.

allow snipe, just take out the ability to end game by spawn killing

strenthen hull of rec and factory by at least 100 percent making it hard for 1 tank to kill it

make accuracy of all AI better

enhance the scrap collecting by perhaps adding pools, this will allow players entering old games to be able to collect scrap without wasting time constantly shooting constructor



Thanks for your time and for trying to make battlezone a better game for all of us



BUM


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PostPosted: Tue Oct 02, 2007 6:48 pm 
team dummy member

Joined: Tue Oct 02, 2007 6:38 pm
Posts: 11
Location: Florida
If ya get rid of snipe and the opponent spawns you at spawn point ya got no chance. Some of my most memorable games have been after having my entire base blown up to be spawned once or twice at the end then right as the tank comes at me snipe it. Is that not a valid win? I didn't get his recycler but was contantly attacked. The opponent was'nt to happy but I was.


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PostPosted: Tue Oct 02, 2007 11:51 pm 
stratter :)

Joined: Mon Sep 10, 2007 1:14 am
Posts: 4
Location: texas, U. S. A.
Grinder,
I did not say to remove snipe. I simply said to remove the ability to win the game by sniping. Your lives are not important any more. Protecting your recycler and factory are. Therefore, in the scenario you purpose, he cannot win game by spawning you. Only by killing your rec and fac.

BUM


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PostPosted: Sun Oct 07, 2007 1:28 pm 
stratter :)

Joined: Mon Aug 20, 2007 2:17 pm
Posts: 1314
Location: Zagreb, Croatia
I will just comment BUM's ideas that I don't like:

Quote:
I would add blasts to both sides


CCA and NSDF are supposed to be different, it is more fun like that. Dx (reaper) is constantly trying to equal those two forces. That's wrong. Even now almost every player is NSDF player, after those changes he made in BzE, nobody will pick CCA. BUM, 1 out of 2 stratters who plays Bz with CCA, picks them only cause of the blast. Now he can blast with NSDF.

Quote:
No splinters


Like I said on the other thread, adjusting weapons is better than removing them.

Quote:
shorten range on howies


Well, how to kill blaster or base sitter without howies? Their range is fine.

Quote:
take out the ability to win game by sniping, only way to win would be to kill rec and fact. allow snipe, just take out the ability to end game by spawn killing


That means that lives are no longer important, that they are unlimited. Battlezone is FPS (first person shooter) RTS (real time strat), not TBS (turn based strat) or just RTS. FPS means that lives are important, because you are important. If you can kill someone over and over and he respawns every time that doesn't sound realistic to me. Strat"king" uses all his lives, but last, for rec kill (rec dive). Imagine him with unlimited number of lives...

Quote:
enhance the scrap collecting by perhaps adding pools, this will allow players entering old games to be able to collect scrap without wasting time constantly shooting constructor


Battlezone creators didn't create constructor for late strat joiners and for their scrapmaking. I personaly never shoot my constructor, no matter how scrapless I am or how late I joined. If you joined too late and there's no scrap on the map, leave the game, wait in the lobby for another. Why destroying a game for others with scrapmaking? If there's no scrap that means they are long in the game and they want to end it. Nobody is pleased when he sees scrapmaker, nobody will say "great, new player joined". Sync OFF strat is "open" only for first 10-15 minutes depending on map, after that nobody is welcomed, because all scrap is collected. And the problem with late joiners is that if you attack them immediately you are "rusher", but if you wait too long and let them kill they cons over and over, they could become stronger than you, and what then? You wanted a simple strat and now you have to do it all over again. Also, you could be playing intense game with your opponent and you might be without rec but with a chance to win because you got lot of scrap or he is on only 1 life left. Late joiner won't help the situation, especially the one who's making scrap. So if you don't know how to fight with that little scrap you have go back in the lobby and wait for another game.
As for scrap pools, they are one of the reasons I don't play Bz2. I don't like the idea of infinite scrap.


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PostPosted: Sun Oct 07, 2007 8:38 pm 
stratter :)

Joined: Mon Sep 10, 2007 1:14 am
Posts: 4
Location: texas, U. S. A.
A few comments about Mr. Spock comments. First off, blasts for both sides is fine and I dont believe nsdf forces are better. I think most use nsdf because that is the way the single player game was. Howie range, I see no point in both sides just sitting back and bombing from long range. That is hardly a strat. I do not see a good use for the splinter weapon as you do. As for as the infinite lives, in bz2 your defenses won't shoot your own rec like they do in bz1, hence your argument about stratking and his rec diving is a mute point if you change your defenses so they don't shoot rec. You don't like the idea of pools, that is fine your entitled to your opinion. You state if you can't play with no scrap then wait for another game. That would be ok if there was always someone in the lobby to strat with. Who wants to sit in lobby for hours waiting on someone who will strat. I have other things to do then just sit in lobby and wait and hope someone will come in. In addition, it makes controlling pools important, just like it is important to control loose scrap in bz1.


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PostPosted: Thu Dec 06, 2007 2:45 am 
Well i made a new Strat type II for the up coming BzE 1.1 release, unfortunitly i only have it made on a 2 player map. I'm sure you guys wont be happy with it but... it's what i'm able to code as a "want to be programmer". This has no effect on the normal strat you know.

Strat II as i call it, has loose scrap on the map plus 2 pools for each player. The pool closest to you respawns at a slow rate while the second pool respawns 20% faster but is much closer to the enemy base. You will not receive scrap from any objects. You will not be able to have gray scrap. Later i may allow scrap from base units but i'm not sure, i want to see how well this plays.

Bum, as far as not being able to win by a snipe... when u kill the last man and no win, that would leave you stuck cause there is no infinate lives like bz2.

As far as winning by destroying all base units... that would leave a bad taste in your mouth if you had enough vehicles and supplies to win but loose by default. I like the idea of how you win in Instant Action Missions, ie: everything must be dead to win but thats not practicle in multiplayer.


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PostPosted: Tue Dec 11, 2007 3:23 pm 
stratter :)

Joined: Mon Aug 20, 2007 2:17 pm
Posts: 1314
Location: Zagreb, Croatia
Trying to make a game more suitable for old BUM is harder than making a completely new game, because he wants BzB (2nd "B" stands for BUM). He strats with dual blasts on his CZAR (he asked for blasts for both sides so he could blast with NSDF, not because he wants to be blasted back). He plays with snipe OFF (that's why he wants you to remove the ability to win a game with snipe). He calls howitzers lame units, they are the only unit with longer range than his blasts (that's why he wants shorter range for them).
He mostly opens Sync OFF starts on Ice Ice, limits them for 2 players (or Paranoia for 3 players) and starts to play alone, because he needs more scrap than his opponent. He opens those games with alias New Player and blasts out those who enter after 5-6 minutes (when players like HAL 9000 join, BUM offers a decent fight but after a while he starts crying E-W and soon leaves). In 1vs1 Sync ON strats BUM is completely lost, because he's unable to collect "his share" of scrap and fight with it (that's why he wants those scrap pools). What he needs to learn is that more (or infinite) scrap doesn't make you better, you can only "live" longer with it, outcome will (almost) always be the same.

Games that made good player out of me were games with players better than me (constant losing to JonBlund and such), 2on1 games vs Jens and BUM and Sync OFF games with no scrap (I never make scrap out of my units). Sniping scavs when I had none, thinking hard what to build with last 6 scrap I have, playing without recycler for hours... that's strat, that's Bz.

Anyway, that thing with pools sounds interesting, but only for Bz2 player (and BUM). Something infinite (pools) can't be realistic, and realism is what makes the game great. But if you make one Bz2 stratter to come (back) to Bz1 with that transitional game (strat with pools), you did a good job, because we desperately need more stratters.


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PostPosted: Fri Aug 01, 2008 3:40 pm 
stratter :)

Joined: Wed Jul 23, 2008 7:53 pm
Posts: 46
allow an on/off option to build recycler

allow rally points on the recycler and factory

stop stuff flying out of the recycler and factory allow it hover out

also allow walkers to walk out

make walkers harder to push over

allow option to make the minigun and chaingun bullets move faster.

dust colour on bottom of moving objects should change according to terrain. dont allow the effect to happen on ground on less the object is close.


Last edited by Megapig on Mon Aug 04, 2008 1:32 pm, edited 1 time in total.

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PostPosted: Mon Aug 04, 2008 1:21 pm 
stratter :)

Joined: Wed Jul 23, 2008 7:53 pm
Posts: 46
another load of ideas

when pressing P to deploy a nav you will need to wait a short time to spawn the next one.

Or get rid of navs well not completely. make then the same as they are bz2 and have flares like the ones in bf2 to stop lock ons. some people may not like this make it a host option

currently you can only change weapon down with right click is it posible to change weapon up with mouse 4.

When running the game in window mode allow people to move the window.


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PostPosted: Mon Aug 04, 2008 1:44 pm 
stratter :)

Joined: Wed Jul 23, 2008 7:53 pm
Posts: 46
I wish I new more about programing i would do it my self.


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PostPosted: Tue Aug 05, 2008 1:34 pm 
stratter :)

Joined: Wed Jul 23, 2008 7:53 pm
Posts: 46
have an option where you can turn off player lives and make it destroy all main units contructor factory and rec etc


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 Post subject: Re: YG (BZC) dummies
PostPosted: Mon May 25, 2009 12:14 am 
stratter :)

Joined: Wed Jul 23, 2008 7:53 pm
Posts: 46
part of Team Dummy ??

i played bze and i liked it so..

that makes me part of team dummy. ?? as far as i am aware i am not part of a team.

I am a battlezone FAN. I may not play it all the time but its my fav game. I also wish to see a lot of changes to update the game. for example in bze there is no see through graphics errors on the units tank,rec,factorys,etc.

But in bze there is a lot of gameplay changes for example the minigun fires way to slow compaired to the old bz.

all i wish to see is battlezone1 with better graphics and more gamplay modes.

though i do feel the game is dying.


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 Post subject: Re: ideas for bze
PostPosted: Mon May 25, 2009 5:36 am 
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stratter :)

Joined: Sun Jun 01, 2008 11:16 pm
Posts: 1005
Location: Look Behind You! Power Level: OVER 9000
Megapig wrote:
part of Team Dummy ??

i played bze and i liked it so..

that makes me part of team dummy. ?? as far as i am aware i am not part of a team.

I am a battlezone FAN. I may not play it all the time but its my fav game. I also wish to see a lot of changes to update the game. for example in bze there is no see through graphics errors on the units tank,rec,factorys,etc.

But in bze there is a lot of gameplay changes for example the minigun fires way to slow compaired to the old bz.

all i wish to see is battlezone1 with better graphics and more gamplay modes.

though i do feel the game is dying.


Yes, you are part of team dummy by being a BzE player. Their goal was to destroy original BZ so that Dx's Mod could take over. This is old news though.

Graphics errors in Bz? BzE has the same errors. It's the Zbuffer setting. If it's ON, you have perfect 3D graphics, but disappearing reticule. Zbuffer ON also causes crashing in Bz's normal default resolution (640x480).

Yes, there are many gameplay changes for both strat and DM. Very few of them are actually good. This is why the community sticks with the stock game rather than some random unofficial mod.

Better graphics? This game was made in 1998. For its time, the graphics were quite impressive. By today's standards, perhaps they're outdated, but they're decent in my opinion. The graphics aren't any better in BzE, some are actually uglier than the stock game. For example, the new ugly NSDF production units, and the ugly hull/ammo display. As for more gameplay modes, what can you get besides DM and strat?

You feel the game is dying? I know you're talking about Dx's Mod, because the stock game is quite active...
Image
...with 40-50 games per day.
Image


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 Post subject: Re: ideas for bze
PostPosted: Sat May 30, 2009 9:01 pm 
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stratter :)

Joined: Fri Dec 19, 2008 11:19 pm
Posts: 800
Location: The Cimpire(Mars)
At this rate I think the game is actually growing... at quite a prodigious rate :D


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