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 Post subject: Ally, unally & silo bug
PostPosted: Thu Feb 07, 2008 3:39 pm 
stratter :)

Joined: Mon Aug 20, 2007 2:17 pm
Posts: 1314
Location: Zagreb, Croatia
In game press "M" to see names and numbers of players. Then press "Y" (you will see ally chat box) and number of player you want to ally with. For example "Y3" to ally with player #3. If you want to unally press "U" then player's number.

For ally to become mutual both players have to do it, same goes for unally.

In strat there's "silo bug" when players are allied. Your scavengers see your ally's silo as their own silo so they drop scrap in both silos, depending on which one is closer to them. "Silo bug" appears in the moment when your scavenger drops scrap in ally's silo, that scrap then disappears. Same thing happens when opponents scavenger drops scrap into your silo.

To avoid this bug big stratters ally when all initial scrap is collected and after that they recycle silos and simply stop building them. After that they use only recyclers which are not affected by that bug, because each scavenger goes to its own recycler.

If silo has to be built at some point of the game, players unally for the moment and split their forces while that scrap is being collected, and then ally again.

In DM ally doesn't work at all. When playing team DM just agree on teams and forget about the "Y" key.


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