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Mr. Spock
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Post subject: 10 reasons why keep playing Bz and not move to BzE Posted: Sat Feb 16, 2008 3:12 pm |
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| stratter :) |
Joined: Mon Aug 20, 2007 2:17 pm Posts: 1095 Location: Zagreb, Croatia |
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1. Bz has single player, BzE does not. You can't give it to your friend, son or nephew, because new player has to finish single player first. Therefore Bz 1.4 is a better choice, it is 2 games in 1. BzE is only for (DM) multiplayer.
2. BzE has different lobby, so instead of giving MVM it is completely different game which splits this small community. When 5 players move from Bz to BzE they will kill both games, because half players there and half here will not be sufficient for a decent game. On the other hand, 10 players in Bz are sufficient for 2 games.
3. BzE has few bug fixed, but all those fixes could be added in Bz too (Dx aka reaper tested FPS bug patch in Bz and it works!).
4. BzE has new bug that Bz hasn't... after some time (15-20mins) 1 snipe counts as 4 snipes... imagine how BzE strat looks like...
5. Some "fixes" in BzE are not really fixed... E-W bug, kick avoiding
6. Strat in BzE is ruined by DMer. BzE is not fixed Bz, BzE is for DM multiplayer only.
7. Buying Battlezone was a choice, nobody forced us to do so. On the other hand, tweaker Dx and his ally hacker Danny (RunningIntoMyBalls, MadCroatDisease, Rambo...) are forcing us to migrate to BzE by hacking Bz.
Danny wrote: Maybe I will just hack the crap out of the original untill you all migrate over there.
8. Most Bz players are "old" guys, not kids anymore because Bz is from 1998. We didn't stay here so long because we want different Bz, we stayed here because we like it as it is. New ships, weapons and maps in BzE are only interesting to new players, who come and go. Oldtimers will rather play Corner Pocket or Coliseum with regular Grizzly and Czar.
9. Dx is trying to persuade Eddy (911 server owner) to shut down Bz 1.4 session. That would be the end of Bz as we know it. Dx would then become Bz(E) god and whatever change he adds in the future we will have to accept because we will have no alternative. If we stay here (on Bz 1.4 session) Eddy will not shut it down.
10. Dx is promoting BzE as something almost unhackable, but we all know that even new games, wich are not being abandoned by its creators, are being hacked. BzE is just harder to hack, so firewall with hackers in it is better solution.
P.S. I will no longer support reaper's BzE, however I will keep BzE section with all posts there. People need to see what reaper did to original Bz and how hard was he to talk with. There were 100 more lobby talks and dozen people who unsuccessfully tried to talk sense into him.
I, and my brother HAL 9000, became very good Bz players, especially in strat. Some poor sportsmen started calling us hacks because of our skills. Although we will never choose reaper's mod over original Bz, we will gladly play a game or two in BzE with those who doubt in our skills. HAL and I play Bz with stock files, 60FPS, and 150 render visibility so our skills will be the same in BzE as they are in Bz.
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reaper
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Post subject: Posted: Fri Feb 22, 2008 6:36 pm |
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I'm not paid for making patches so why would I make any patch for BZ. If you don't want to play BZE it's your loss, not mine.
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.*,ReconUnit,*.
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Post subject: Posted: Fri Feb 22, 2008 8:29 pm |
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| casual stratter |
Joined: Mon Feb 18, 2008 4:44 pm Posts: 31 |
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Why did you make bze anyway? bze is just not as good as the old bz becuse of all the new shitty bz2 stuff like scoin ships and well ut2004 ships like mantas and raptors and also i must say that the strat is ruined even tho i dont play strat anymore (i dont think 5 games counts) btw spock i have changed my mind make me a casual stratter after those last 3 games with rip and anthlon were really fun and NO hacking or cheating in them (besides rip pawned us)
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nav beacon
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Post subject: Posted: Fri Feb 22, 2008 9:16 pm |
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Dx made BzE in an attampt to improve BZ and fix its bugs. It is his update, so he can do what he wants with it.
I do agree that some aspects of it is a little bit strange:
http://bildr.no/view/158837
But fixes as the timer/fps bug, nvidia aimer fix, cosmetical updates, etc makes it worthwhile to me.
It is human to resist change. But I advise you to give it some time. 
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Mr. Spock
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Post subject: Posted: Fri Feb 22, 2008 9:31 pm |
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| stratter :) |
Joined: Mon Aug 20, 2007 2:17 pm Posts: 1095 Location: Zagreb, Croatia |
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.*,ReconUnit,*. wrote: btw spock i have changed my mind make me a casual stratter after those last 3 games with rip and anthlon were really fun and NO hacking or cheating in them (besides rip pawned us)
Hehe, I'm glad to hear that ReaconUnit, it's done, you are officialy casual stratter now.
Few ships shooting at each other in DM gets boring pretty quick. Strat will always be more fun, because it's more complex. If you find opponent equal to you, slightly better (RIP) or slightly worse (Athlon), having a good time is guaranteed.
As for BzE, reaper made it so he could became famous. Do you know who made 1.4 patch? How about a guy who made XP patch? Nope. But you know who Brad Pickering is.
That's why is reaper making completely new game, to become famous, and of course, to rule. I don't like the idea of having supreme Bz leader, especialy if we are talking about reaper. He's a DMer who knows anothing about strat, yet he is making major changes on his own.
When something is wrong with Bz we blame Activision and they don't hear us. When something breaks in BzE you will have to knock on reaper's door. He might fix it for you but at what price? Bz1 turning into Bz2? Strat completely ruined?
We just want Bz+fixes, we want 1.5 patch, not BzE.
P.S. Watch out with that "Athlon" guy, that's not his real name. He seems nice because he's Bz noob, but he's a little devil.
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reaper
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Post subject: Posted: Fri Feb 22, 2008 10:02 pm |
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No logic in your statement Spock, BZE is 1.5 patch.
And if you dont want to be hacked by RIMB go play BZE.
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valak
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Post subject: Posted: Sat Feb 23, 2008 4:21 am |
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| stratter :) |
Joined: Sun Sep 16, 2007 3:53 am Posts: 59 Location: st louis missouri usa |
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reaper ,id love to make some intelligent quip about you and youre silly ego mod but common sense got the better of me so ill resort to the old way .i. cya in the gameo lamo. 
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.*,ReconUnit,*.
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Post subject: Posted: Sun Feb 24, 2008 5:52 pm |
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| casual stratter |
Joined: Mon Feb 18, 2008 4:44 pm Posts: 31 |
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Thanks spock and i know who anthlon is hes still fun to play with and reaper you can hack BZE its just harder and when we are talking about RIMB you can just block him with your firewall. 
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Mr. Spock
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Post subject: Posted: Fri Feb 29, 2008 2:43 pm |
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| stratter :) |
Joined: Mon Aug 20, 2007 2:17 pm Posts: 1095 Location: Zagreb, Croatia |
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Actually, when I think of it, the only problem with BzE is reaper. If he was only listening to players who actually play this game, that could of been a good product. Now it's just a crappy mod.
Do you know why he changed minelayers price from 4 to 6 scrap?
Because in the code for miner writes maxAmmo = 9000. He said, something that has that much ammo can't cost only 4 scrap and he changed it, just like that.
For example Grizzly which costs 8 scrap has maxAmmo = 1200.
I was trying really hard, in dozens conversations over few months, to explain him that he can't compare stabbers with mines, but he said "sure I can".
Silly DMer...
Reaper claims he stopped hacking in BzE, but if Danny (MadCroatDisease), the most skill less player ever, who needs to hack to be average, supports BzE, that only means he can hack BzE too. Memory hack is impossible to stop. That's why we have firewalls in Bz for those like him.
Even though reaper ruined strat I was still planning to give a chance to his mod, but after I saw him teaming with hacker Danny, trying to drag people into BzE with force, I finally gave up. Also, seeing reaper flying around in a hacked white ships only confirmed my decision.
When reaper realized that I'm too loud about BzE shortcomings, he changed the record, and suddenly I, one of rare persons who was helping him with BzE strat, became his #1 enemy. His #2 enemy is guy from Massachusetts who just like me, only wanted Bz+patches. He was also all this time giving reaper useful inputs about strat. Now we are labeled as bad guys on 2 forums where reaper (Dx) is admin. He's spreading lies about us, trying to discredit us.
What he has to realize is that we are not his enemies, or enemies of his mod. BzE has only 1 enemy and his name is reaper.
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reaper
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Post subject: Posted: Sun Mar 09, 2008 5:13 pm |
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.*,ReconUnit,*. wrote: reaper you can hack BZE its just harder and when we are talking about RIMB you can just block him with your firewall. 
No game is hackproof. I stopped zfs, odf and batch file hacking in BzE.
Memory hacking can be stopped only for a while.
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Mr. Spock
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Post subject: Posted: Mon Mar 10, 2008 1:58 pm |
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| stratter :) |
Joined: Mon Aug 20, 2007 2:17 pm Posts: 1095 Location: Zagreb, Croatia |
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reaper wrote: No game is hackproof. Exactly. Danny aka MadCroatDisease aka RunningIntoMyBalls lately snipes from a tank. He just has to look at you (with his stealth), press the trigger, and you are sniped. That's not a "regular" hack and I'm sure he will be able to do it in BzE too (that's why he supports BzE). So between playing Bz with firewall and BzE with firewall I choose Bz. Quote: Biohazard Jan 15, 2007 Howdy all,
I still think Battlezone was the best game ever made, didn't know ppl still played until just today.
I was reading the posts to catch up, and came across this about snipe hacks, and if you don't mind, I'll comment, because the snipe-hack was my arch-enemy for years....
For the last six years I've been working with the Tribes platform on expansion projects, scripting products and making maps, and one of my tasks was to detect and correct cheats, because such knowledge would improve future projects (there's another decendant of Tribes in the works do in March '07 by the way). One of the things about Tribes is its nearly cheat-proof with rare exceptions, and one of them is the snipe-hack. Yes, there are some incredible snipers in Tribes too, and then there are the impossible ones. For six years I struggled to figure out how to spot the cheaters, and how to avoid accusing the talented. I scripted, fielded and scrapped many attempts and chased many theories trying to pin down what was being exploited in what I thought was an auto-aim script, or a modified sniper-round with exaggerated collision conditions. I hunted scripts and code trying to figure out how the heck an auto-aim worked... how did these snipers make the game aim for him to allow for such amazing sniping ability, how are they alluding my safegaurds, and how can I write code to detect the auto-aim? I even used the internet. I'd scourred the internet using key-words such as "autoaim" and what not, and never found anything useful. For six years this stumped me. I was never able to solve this dillema... until one day...
One day I did an internet search for a product I made, to see what the fans were saying about it... and true to all internet searches... it pulled up some forum comments. Not even looking for the sniper hack or autoaim, but simply to read fan comments, I followed every forum that had my keyword in it. And one forum I found was a hacker forum... and they were sharing the settings needed to use their snipe hack in a new game. Then I understood the reason I was never able to find this hack. I was always searching for "autoaim", and "snipehack", and keywords such as these. The hackers don't call the snipe-hack those things. The hackers use 3d rendering titles in the name of the hack, because that's what it really is, its a graphics hack. A newbie hacker was needing some instruction... instructions which I read, and now I see the light.
What I learned was this...
The snipe hack people use is universal, meaning it works in every single 3D online game out there, and unfortunately there's nothing can be done about it. A player can buy a brand new game just released, and in minutes have that snipe hack up and running and everyone thinking he's a snipe stud in the brand new game already.
It works like this (don't mean to over simplify but not everyone is a coder)... While online, your PC needs to know where every object in the mission is, so it can track it and render it for you as the screen you see when you play. It tracks this stuff in RAM, of course.
Every object that it is tracking is represented in RAM by a variable, and similar objects have similar variable names, or addresses. The snipe hack does not interfere with the game or its files at all. The snipe hack runs in the background analyzing the RAM that renders your screen. The snipe hack mearly needs to know what addresses represents a player. Once it finds that, the snipe hack will trigger the fire key, a legal input in every game, anytime the player's reticle (more specifically his line-of-sight) is lined up on an object that matches as a player type. A legitimate input for a legitimate situation. The cheat is that the player didn't pull the trigger, the hack did. So, the player still has to aim to an extent, even if just to successfuly pass that reticle across the target player just once for a split second.
There's a reason its always the sniper weapons that get used in this cheat... it requires the reticle to line up on the player to work. As we all know, sniper rounds in every FPS have perfect line-of-site accuracy, as it is by definition a sniper. If you need to lead your target with a sniper weapon, its not because the game dynamics require it, its because you are compensating for your humanly slow trigger reflexes, so that by the time your nerves have done their job and you do press the trigger, the target IS lined up, and you trigger a line-of-site round to kill the target. Most other weapons require that you lead the target to compensate for a slower bullet traveling to meet its moving target, and the hack can't compensate for that. Thus we don't see insaneGodlyGood players who fire plasma rounds, or machinegun rounds, or landing that grenade right through that tiny hole to plug his target, because all those DO require leading the target to hit it.
This is why a player in Battlezone was able to successfully snipe even though he was tumbling head over heals in mid-ejection. His reticle obviously lined up by chance with a player, pulling the trigger and successfully sniping under impossible conditions.
I would guess the BZ snipehack doesn't target the player per se, but the white dot itself.
Since this hack runs in the background, scanning RAM for the collision of the reticle with a player, no cheat protection on earth will prevent that hack from triggering that players trigger for him. It plagues every FPS out there, and every game developer I've worked with curses it, because lets face it, sniper weapons are cool, and the games we make wouldn't be the same without them.
It took me years to learn this lesson, and to quit wasting my energy trying to fix my games for a hack that had nothing to do with my game. I hope this helps y'all, at least if it keeps you from trying to fix your Battlezone, because that's not where the problem is. BZ rules.
I'm on a mac currently... maybe I need to get that 'ol PC outta the box and fire up the noisy MAG cannons again. Kewl to see you still play BZ.
Biohazard
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uk_john
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Post subject: Posted: Tue Apr 01, 2008 8:08 pm |
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| stratter :) |
Joined: Mon Mar 31, 2008 11:00 pm Posts: 16 |
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It would be nice if BZe was made for single player as well as multiplayer. After all 'Enhanced' and the word 'Graphics' in the readme, are normally associated with the game overall, not just multiplayer. Same with 'new ships', etc. You think whole game, not just multiplayer.
But I love BZ1 and without BZe it still rocks as a single player that I play to this day! 
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Megapig
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Post subject: Posted: Sun Aug 03, 2008 2:30 am |
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| stratter :) |
Joined: Wed Jul 23, 2008 7:53 pm Posts: 46 |
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yeah i do think BZE should have the singleplayer. i also think you should make it flexible so people can use there own settings if they don't like yours.
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BattlezoneHaxor
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Post subject: Re: 10 reasons why keep playing Bz and not move to BzE Posted: Fri Jun 26, 2009 8:43 pm |
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| stratter :) |
Joined: Thu Jun 18, 2009 9:57 pm Posts: 4 |
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ya and the removal of netveh.odf monitering would make it easy for someone to add their own soupped up tank and play. with nearly endless ammo and health it would take years to take the unit out. or 1 sec with high-powered weapon say 999+ damage
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BattlezoneHaxor
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Post subject: Re: 10 reasons why keep playing Bz and not move to BzE Posted: Fri Jun 26, 2009 8:52 pm |
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| stratter :) |
Joined: Thu Jun 18, 2009 9:57 pm Posts: 4 |
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and that would get realy insane with everyone modding and modding that's why their is anti-cheating policies in many video games the best they can do is kick\ban ppl. and excessivly large values can crash a game.
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