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 Post subject: Code changing
PostPosted: Wed Jul 29, 2009 1:41 am 
Bz2 player

Joined: Tue Jul 14, 2009 3:49 am
Posts: 16
Is it possible to change the class label properties, such as changing a "sav" to hop-in-able? Also, is it possible to change the sprite tables, or create a new one? Every time I try to change a sprite table, like overwriting Splinter with Jet Pack ( :wink: ), and inserting Jet Pack into the .map file, (names_03 I think) it displays the names of that name group as rectangles in the base colors, e.g. offensive in green....

Help anyone??? :?:


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 Post subject: Re: Code changing
PostPosted: Wed Jul 29, 2009 1:49 pm 
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stratter :)

Joined: Sun Jun 01, 2008 11:16 pm
Posts: 1005
Location: Look Behind You! Power Level: OVER 9000
I don't see how you are able to add new strings to the sprite tables or names*.map files. The names*.map files aren't readable, and the sprite tables probably shouldn't be edited unless you have a backup of the stock files.


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 Post subject: Re: Code changing
PostPosted: Wed Jul 29, 2009 8:37 pm 
Bz2 player

Joined: Tue Jul 14, 2009 3:49 am
Posts: 16
Sporkinator wrote:
The names*.map files aren't readable, and the sprite tables probably shouldn't be edited unless you have a backup of the stock files.


I always have a backup of everything. duh. Nah just kidding, some people really don't know that they should have backups, which is totally goofy, I know. However, I can successfully insert "Jet Pack" where "Splinter" was, and it will display the splinter "picture" when I name, say a flying pilot, "Jet Pack". BUT, when I go to edit the names_03, and insert jet pack over splinter, it displays rectangles in the base colors, e.g. offensive as a green rectangle, like I said in my first post.

BTW, the "names_**.map" are quite readable...

http://www.mediafire.com/?tx1yzhjdjsz

you will have to zoom in on it, but it is still readable.


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 Post subject: Re: Code changing
PostPosted: Thu Jul 30, 2009 8:02 pm 
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stratter :)

Joined: Sun Jun 01, 2008 11:16 pm
Posts: 1005
Location: Look Behind You! Power Level: OVER 9000
Hmm, what are you opening them in? I don't see anything when I open them in MAPViewer, just black on top and white on bottom... maybe objects.act is the wrong palette.


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 Post subject: Re: Code changing
PostPosted: Fri Jul 31, 2009 2:12 am 
Bz2 player

Joined: Tue Jul 14, 2009 3:49 am
Posts: 16
Sporkinator wrote:
Hmm, what are you opening them in? I don't see anything when I open them in MAPViewer, just black on top and white on bottom... maybe objects.act is the wrong palette.


yah, I use the planets, they seem to work just fine. Anyway, it works just fine, by this process:

open MAPViewer; open mars.act; navigate to bzsw.zfs extract folder, open names_03.map; look at pic, save as bmp if needed;

well there you have it.
BTW, mars.act is the one I use most of the time.


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 Post subject: Re: Code changing
PostPosted: Fri Jul 31, 2009 9:25 am 
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stratter :)

Joined: Sun Jun 01, 2008 11:16 pm
Posts: 1005
Location: Look Behind You! Power Level: OVER 9000
Strange, it doesn't work for me.
Image
1. Opened MAPViewer.exe.
2. Opened ACT Palette mars.act.
3. Opened names_03.map.

I always thought they were unreadable because of this. After seeing nothing in MAPViewer, I tried notepad and hex editor and gave up since they displayed nothing useful either. It seems I can't read the text strings in them like you can. When I save as BMP, I still don't get the image with the text strings.


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