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XANA
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Post subject: Re: Question of Furies in Multiplayer Posted: Sun Mar 08, 2009 12:21 pm |
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| stratter :) |
Joined: Mon Dec 29, 2008 9:44 am Posts: 210 Location: The Converted Fury Flagship |
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I hope we get furies in multiplayer soon. This will be a fun strat game then, with battles between furies flying high in the sky...A true midair battle!
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HyperFighter
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Post subject: Re: Question of Furies in Multiplayer Posted: Sat Mar 21, 2009 10:30 pm |
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| stratter :) |
Joined: Fri Dec 19, 2008 11:19 pm Posts: 702 Location: The Cimpire(Mars) |
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I think it would be interesting for Furies. Though, how are you gonna get the Fury for the NSDF. The alien Furies are completly uncontrollable.
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XANA
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Post subject: Re: Question of Furies in Multiplayer Posted: Sat Mar 21, 2009 11:54 pm |
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| stratter :) |
Joined: Mon Dec 29, 2008 9:44 am Posts: 210 Location: The Converted Fury Flagship |
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Yeah that is true...I don't know how we are going to get the Furies for the NSDF.
I think I saw a file for a Soviet Fury Tank, somewhere within the game files, and maybe the NSDF Fury could be based off of that with a little appearence modifing....
If I remember correctly, not only are there two versions of the Alien Furies (Alien Fury Tank and Alien Fury Saucer) but there are also Soviet versions of BOTH of these (not just the saucer), but that the Tank version is unused by the Soviet Factory during any mission (Only the saucer version exists in the Punishing the Black Dogs mission, the last mission of the Soviet campaign if i'm right).
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HyperFighter
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Post subject: Re: Question of Furies in Multiplayer Posted: Sat Mar 21, 2009 11:55 pm |
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| stratter :) |
Joined: Fri Dec 19, 2008 11:19 pm Posts: 702 Location: The Cimpire(Mars) |
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Zachtank
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Post subject: Re: Question of Furies in Multiplayer Posted: Sun Mar 22, 2009 2:13 pm |
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| sniper |
Joined: Sun Mar 30, 2008 5:49 pm Posts: 192 Location: Under your bed... |
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MMkay: CCA Furies- The Bull**** slow furies that don't fly and have different markings than real furies. These can be driven. They are built by a custom CCA Factory at the last CCA SP mission. CCA Furies (Betrayed)- Same thing as CCA Furies, except these cannot be driven and now they can fly and have hornets. (The same as Alien Furies) Alien Furies- Furies that have alien markings. They have a flying ability that can be activated with the "k" key. They are NOT HIGH JUMP JETS LIKE YOU MAY THINK! Alien Fury Tanks- These cannot fly. They are bulky and slow and have the same weapons as a Fury Fighter. Just some documentation for ya, to clear up some confusion. 
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HyperFighter
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Post subject: Re: Question of Furies in Multiplayer Posted: Tue Mar 24, 2009 10:28 pm |
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| stratter :) |
Joined: Fri Dec 19, 2008 11:19 pm Posts: 702 Location: The Cimpire(Mars) |
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Josiah
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Post subject: Re: Question of Furies in Multiplayer Posted: Tue Jul 14, 2009 5:08 pm |
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| stratter :) |
Joined: Tue Jul 14, 2009 3:49 am Posts: 16 |
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It would be difficult to have "true" furies in a DM, mainly because the class label is "sav" whereas say a tank is a "wingman". it would be impossible to play because as soon as you are blown up, which everyone does, you wouldn't be able to hop in you furies that spawn behind you because the game looks as "sav" classlabed vehicles as non-pilotable. Also, the 'sav' labeled furie goes as fast in the air as on the ground, but a 'wingman' class furie will not go full speed in the air, mainly because a 'wingman' is designed to drive on the ground, not in the air. If you were able to change the class label to pilotable, then you could do that, but I haven't been able to change the class label properties yet. It would be really awesome to have true furies in a DM, or in any other mission. It would even be better if you could snipe the furies and hop in them. Imagine sniping a furie in a SP mission, and blowing everything to smithereens. Keep up the good work.
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furykiller
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Post subject: Re: Question of Furies in Multiplayer Posted: Thu Nov 05, 2009 11:03 pm |
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| stratter :) |
Joined: Wed Nov 04, 2009 10:37 am Posts: 65 Location: North Carolina, USA |
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the thing about the WASP missile is that while it does a nice bit of damage(definately not comaparable to that of the comet), its main feature is HUGE blast radius, at least as good as the comet and close to that of a day wrecker(and of course the fact that it will chase you everywhere). all i knowon actual player use of of the WASP missile(lock on, hardpoints, amo use, ect)is that both kinds of furies def carry enough amo to shoot 3-4 WASPs and keep shooting bolt buddies, so either the WASP cant take up too much amo or the furies have tons of it. but i do know that it can be as much of a problem as a benefit. ive seen furies blow themseleves up SO many times by their terrible use of WASPs. therefore i dont think the WASP should be put into the armory. i do know that in some of the custom IA missions, you can get the bolt buddy cannon from the armory (costs 8 scrap and is NOT worth it unless the range is increased).
the Hopper furies in the last CCA mission have 2 cannon, 1 mortar, and 1 special hardpoint. they cost 15 scrap and come stock with 3 bolt buddies, one forced into the mortar hardpoint. the CCA hopper is terrible. its not particularly strong(ive seen it get killed by a badger on hard mode), nor has large amo, and is hardly any faster than a walker. obviously also doesnt come equiped with the wasp
one possible idea would be to make the full scale hopper fury just for DM with 3 cannon hps(all stock bold buddies), 1 rocket hp (stock wasp), the ability to go to flying mode by pressing the K key, (the weapons would deactivate, it would rise to a certain height, then controls would resume and flight would be possible, similar to the deploying/undeploying of a turret), but in order to set off these insane abilities, the hull should be no greater than that of a fury in easy mode(2 rocket bombs will take one out). also, only enough amo for 3 WASP shots.
if one wanted to put furies in strat, you could easily remove the tugs and replace them with furies. i like the NSDF getting the tank and the CCA getting the hopper, but the CCA hopper would definately need to be faster. WASPs might be cool at first but i personally feel that they would get old in strat. one idea is having something where the furies could lay the arc mines cuz those could be quite useful.
and i doubt the chinese need a fury. cloaking one of those is just too harsh imo.
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Baldrick
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Post subject: Re: Question of Furies in Multiplayer Posted: Thu Nov 05, 2009 11:23 pm |
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| stratter :) |
Joined: Sun Mar 01, 2009 4:53 am Posts: 131 |
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Cloaked Furies!!! That's enough to give any player nightmares.
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HyperFighter
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Post subject: Re: Question of Furies in Multiplayer Posted: Thu Nov 12, 2009 2:07 am |
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| stratter :) |
Joined: Fri Dec 19, 2008 11:19 pm Posts: 702 Location: The Cimpire(Mars) |
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Now that I think about it, adding furies to multiplayer should truely be more of a DM option. According to the Bz storyline, only the CCA were able to produce Furies. Then the "sentient" properties of the Furies gave them the ability to rebel against his soviet masters. The NSDF never produced furies, and the Bdogs were mainly decimated after their assault on Titan(not including the Bdog Squadron on Ganymeade). The Chinese would've never needed the Fury. In summary, I don't think the Fury has a true place in strat. For the time being, only the slow CCA version is possible. And contrary to what some of you think, tugs have their uses in strat(I should know, I'm a pro stratter). It may be possible for someone to crack open the way to get the Alien Hopper available for DM, that would be an easier option, and be more accurate according to the storyline of the game. Two Fury variants available(CCA Fury and Alien Fury) and that they be left stock(except for being able to be piloted by human players.)
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furykiller
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Post subject: Re: Question of Furies in Multiplayer Posted: Thu Nov 12, 2009 6:31 am |
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| stratter :) |
Joined: Wed Nov 04, 2009 10:37 am Posts: 65 Location: North Carolina, USA |
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that makes alota sense. the CCA fury is SLOW as CRAP! i would never use it if it were a strat option.
im curious tho, what are the strat uses of tugs?
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Baldrick
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Post subject: Re: Question of Furies in Multiplayer Posted: Thu Nov 12, 2009 1:29 pm |
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| stratter :) |
Joined: Sun Mar 01, 2009 4:53 am Posts: 131 |
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Picking up vehicles that have been sniped, so you can repilot them. I used this when I ran out of scavs once. I sniped some and had them towed home.
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