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 Post subject: tcp/ip LAN FILE
PostPosted: Fri Nov 06, 2009 12:58 am 
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stratter :)

Joined: Fri Nov 06, 2009 12:17 am
Posts: 21
Location: Sweden
Hi, with this file you can play Battlezone over TCP/IP instead of the old IPX which is no longer supported by newer operating systems.

Unpack it, copy it and put it in "Battlezone/dll" and "The Red Odyssey/Anet".
--------------------------------------
you can delete the files you do not use, but do not remove wheat2.dll because I do not know what it does
-------------------------------------
INTERNET = winets2.dll
IPX = WIPX2.DLL
MODEM = WMODEM2.DLL
NULL MODEM = WSERIAL2.DLL
TCP/IP LAN = wudplan.dll
?????? = wheat2.dll
-------------------------------------

Image

use the up and down arrows to scroll

have not been able to get it to work wirelessly



Attachments:
wudplan.zip [6.51 KiB]
Downloaded 26 times


Last edited by SnakeEye on Fri Nov 20, 2009 5:52 pm, edited 6 times in total.
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 Post subject: Re: tcp/ip LAN FILE
PostPosted: Fri Nov 06, 2009 3:27 pm 
stratter :)

Joined: Mon Aug 20, 2007 2:17 pm
Posts: 1184
Location: Zagreb, Croatia
Wow, this really works in both Vista and 7. Great catch! Something for the new installer (v1.3)...

Edit:
Seems this thing overrides port issues too. All those with the same IP who weren't able to join eachother's game due router issues, will now be able to do it over TCP/IP LAN connection.


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 Post subject: Re: tcp/ip LAN FILE
PostPosted: Wed Nov 11, 2009 8:35 am 
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stratter :)

Joined: Sat Jun 21, 2008 10:58 am
Posts: 10
Location: Dallas, TX
Works great on Windows 7! Thanks :mrgreen:

Just curious, is there a way to get this to work with XP?

A friend of mine at work has a laptop running XP and I am using Win7, it would be nice to get it to work on XP :)


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 Post subject: Re: tcp/ip LAN FILE
PostPosted: Wed Nov 11, 2009 5:29 pm 
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stratter :)

Joined: Fri Nov 06, 2009 12:17 am
Posts: 21
Location: Sweden
it works on xp, me and some friends
played in school


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 Post subject: Re: tcp/ip LAN FILE
PostPosted: Wed Nov 11, 2009 7:58 pm 
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stratter :)

Joined: Sat Jun 21, 2008 10:58 am
Posts: 10
Location: Dallas, TX
Thank you for the reply :)

That is weird, for some reason when we installed the file in his .dll folder and went to BZ Multiplayer TCP/IP didn't show up as a choice as it did on my Win7 system :(

I will have to do some troubleshooting later next week. I am off of work the next three days :)


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 Post subject: Re: tcp/ip LAN FILE
PostPosted: Thu Nov 12, 2009 2:16 pm 
stratter :)

Joined: Mon Aug 20, 2007 2:17 pm
Posts: 1184
Location: Zagreb, Croatia
It shows as last choice so you have to scroll down. You can clean up that dll folder now... delete WMODEM2.DLL, WSERIAL2.DLL and WIPX2.DLL.


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 Post subject: Re: tcp/ip LAN FILE
PostPosted: Thu Nov 12, 2009 6:58 pm 
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stratter :)

Joined: Sat Jun 21, 2008 10:58 am
Posts: 10
Location: Dallas, TX
Ahh that may have been the problem. His machine doesn't have a very high resolution so it may have been hidden. We will give it a try Saturday night. Thanks for your help :)


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 Post subject: Re: tcp/ip LAN FILE
PostPosted: Mon Nov 16, 2009 10:05 am 
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stratter :)

Joined: Sun Jun 01, 2008 11:16 pm
Posts: 809
Location: Look Behind You! Power Level: OVER 9000
Since one of my laptops now runs Windows 7, this could be useful. Windows 7 laptop hosts an Ad Hoc wireless computer-to-computer network. My XP laptop connects to it. This is basically a replacement for my crossover cable. If I am in lobby and Geppetto enters, I lose connection to the server. If I then rejoin lobby, Geppetto loses connection the server and we keep kicking each other out. Even though I am not running a 3rd party firewall and Windows firewall is off on both, I have stateful packet inspection problems. Does this file allow me to get around this? Which laptop needs to select TCP IP LAN? Both or just one? I'll do my own testing later.

EDIT: I'm lost, I don't know what I have to do to allow both of my computers to play BZ on the server. (overriding state packet inspection.) Unless I have the wrong idea of what this file is for?


Last edited by Sporkinator on Tue Nov 17, 2009 3:55 am, edited 1 time in total.

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 Post subject: Re: tcp/ip LAN FILE
PostPosted: Mon Nov 16, 2009 6:26 pm 
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stratter :)

Joined: Sat Jun 21, 2008 10:58 am
Posts: 10
Location: Dallas, TX
Hey guys thanks for the replies and the help but he just bought a new laptop running Windows 7 so now everything works fine :)


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 Post subject: Re: tcp/ip LAN FILE
PostPosted: Tue Nov 17, 2009 1:02 am 
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stratter :)

Joined: Fri Nov 06, 2009 12:17 am
Posts: 21
Location: Sweden
we could test how it worked over hamachi
http://hamachi.en.softonic.com/

server: Battlezone.1

pw: tcp


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 Post subject: Re: tcp/ip LAN FILE
PostPosted: Fri Nov 20, 2009 3:47 pm 
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stratter :)

Joined: Fri Nov 06, 2009 12:17 am
Posts: 21
Location: Sweden
I could not get it to work wirelessly, but I'll try some more


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 Post subject: Re: tcp/ip LAN FILE
PostPosted: Fri Nov 20, 2009 4:02 pm 
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stratter :)

Joined: Sun Jun 01, 2008 11:16 pm
Posts: 809
Location: Look Behind You! Power Level: OVER 9000
I'm going to forget having Geppetto and I on the server simultaneously for now, we can't even see/play each other in TCP/IP LAN.

Sometimes when I enter TCP/IP LAN after him, he see's 2nd "Battlezone" lobby room appear, but he can't enter it, and I only see 1 room on my screen. There is some serious issue here I don't understand. Or is the issue simply that TCP/IP LAN isn't meant to work on Windows XP, which has IPX protocol I used before with crossover cable? Geppetto's computer has Windows 7, mine runs XP.


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 Post subject: Re: tcp/ip LAN FILE
PostPosted: Fri Nov 20, 2009 5:41 pm 
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stratter :)

Joined: Fri Nov 06, 2009 12:17 am
Posts: 21
Location: Sweden
if you use the network cable it works. but I do not understand why it does not work wirelessly, strange error


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 Post subject: Re: tcp/ip LAN FILE
PostPosted: Fri Nov 20, 2009 7:35 pm 
stratter :)

Joined: Mon Aug 20, 2007 2:17 pm
Posts: 1184
Location: Zagreb, Croatia
It works wireless for me. Maybe it depends on a router.


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