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Rendering Settings
· Enable High Resolutions (default: off) - Select this option to enable BATTLEZONE to run in resolutions higher than 640*480. By default BATTLEZONE runs in resolutions of 640*480 or lower.
· Show Statistics (default: off) - When this option is selected BATTLEZONE will display the number of frames/sec. and the number of polygons that are computed and drawn on the screen. The higher these values are the better the performance of the game. (You may want to leave this enabled until you have finished fine-tuning the Game)
· Visibility Scale (default: 100) - This option lets you modify the distance you can view before the fogging effect starts. The value specifies the percentage of the Planet’s default viewing distance. You can enter any value between 10 and 250.
· Radar type (default: no value) - The Radar can be drawn either as Wireframe (lines only) or solid (textured). If you do not specify a value BATTLEZONE will draw the Radar depending on your Hardware. Set this value to 7 to force Wireframe Radar. (On 3Dfx-Voodoo the value 4 seems to be the textured Radar)
Texture Settings
· Enhanced large Textures (default: off) - Select this option to enable BATTLEZONE to use the enhanced large Textures from the Large-Assets Patch. These Textures look fairly better especially on higher resolutions. However, they require more video memory on the graphics card.
· Pre-load all Textures (default: off) - If this option is turned on BATTLEZONE will load all Textures before starting the mission. Use this only if you have at least 9 MB of Texture memory (do not use with Voodoo!). With this option enabled the game should run more smoothly, since BATTLEZONE does not need to load any Textures during the mission.
· Pre-load all Sprites (default: off) - Use this option to load all Sprites before the mission starts. This is useful if you do not have enough video memory to pre-load all the Textures. With this option enabled the game should run more smoothly, since BATTLEZONE does not need to load any Sprites during the mission.
3D Settings
· Hardware Mip-mapping (default: off) - If your graphics card supports Mip-mapping you should enable this option to improve performance. If you do not see a difference when this option is enabled, simply leave it off. Hardware accelerated Mip-mapping is generally much faster than software emulated Mip-mapping.
· Force Triple Buffering (default: off) - Select this option to improve rendering performance using Triple Buffering. You must have at least 8 MB of video memory to use Triple Buffering (do not use with Voodoo!). When Triple Buffering is enabled, BATTLEZONE can draw a frame while the graphics card transfers the previous frame from the Back Buffer to the Primary Surface (the first Buffer).
· Use Z-Buffer (default: off) - This parameter is used for resolutions of 1024*768 or higher. You must have more than 4 MB of video memory to use the Z-Buffer. If the game does not start with this option enabled simply leave it off. The Z-Buffer is used to store and compute depth information. This information tells the rendering engine how far any object is away from the viewer and how it has to be drawn.
Troubleshooting
· Split Z-Buffer (default: off) - Select this option if the sniper camera is green. Splitting the Z-Buffer will correct this problem.
· Alpha Blending (default: on) - This option enables 16-Bit assets with alpha blending. If your graphics card does not filter alpha assets (e.g. ATI) you may want to turn this off. The alpha channel is used to simulate transparency, fogging or sun glares effects etc., which in turn effect the whole rendering scene without actually changing the drawn images.
· Halftexel (default: off) - On some graphics cards the text may appear garbled (e.g. Rendition, NVidea). If you encounter this problem you may want to turn this on. Otherwise leave this off.
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