Changes I don't like and my reasons:
Change:
Single Player missions removed. (If you want to play the Single player missions use Battlezone 1.4 patch, not BzE)
Reason:
We can't all just move to BzE when there's no single player in it. Having 2 games and 2 installations (1 for multi, 1 for SP) is unnecessary when original Bz 1.4 has all in 1. Even after 10 years, single player missions are still fun to old players and new players need to finish them before trying MP. After all those changes reaper made, Bz and BZE are completely different games, so finishing SP in BZ won't be helpful for BZE multiplayer.
Code Changes:
Code and game asset changes make it incompatible with Bz1.4 patch thus BzE uses a different server session and plays in the 1.31 patch lobby
Reason:
2 different lobbies will split community. Not all ppl know about bze, so lately there are 3 players in bze and 5 in bz and 0 games. If they were all in the same lobby at least one game would be up.
CCA & NSDF changes:
Strat Splinters reduced damage by 1/3 (Splinters in armory only)
Reason:
Bdog still has stock splinter (including Bdog from BD factory) so change only affects armory. Reason we wanted a change was only because Bdog and its splint rushing.
Flash Cannon changes:
(does more damage than a sp-stabber)
Reason:
SP stabbers are strong enough, we don't need stronger weapon. Activision reduced (too much) power of flash in 1.4 patch, reaper instead of raising it a little makes the same mistake Acti did with Bz 1.0, flash cannon is too strong again.
Day Wrecker changes:
Cost reduced to 15; Hull increased from 300 to 1500
Reason:
From 20 to 15 is too big change.
Walker Changes:
Custom AT Stabbers on NSDF walkers (increased range from 150meters to 300meters)
Reason:
http://battlezone1.freeforums.org/walke ... e-t78.html
Gun Towers change:
CCA GT now uses 1 Hard point with custom chain gun doing stock damage but increased range to 200meters
Reason:
http://battlezone1.freeforums.org/tower ... e-t82.html
Props added change:
Bz2 Bio-metal replaces Bz1 Bio-metal
Reason:
It looks like mines and it's harder to see it.
Scrap values changes:
Scout 6 4 8
Lt. Tank 6 4 8
Tank 8 5 10
Rocket Tank 8 5 10
Bomber 9 -1 ( 8 ) 5 10
Apc 5 +1 (6) 4 8
Walker 12 5 +2 14
Howitzer 8 6 -1 10
Minelayer 4 +2 (6) 2 +2 8
Turret 6 -2 (4) 4 -1 6
Power 4 3 6
Gun tower 6 4 8
Barracks 8 -2 (6) 3 +1 8
Silo 4 4 -1 6
Radar 6 4 8
Supply 5 +1 (6) 3 +1 8
Hangar 7 -1 (6) 5 -1 8
Recycler *12 10 +2 24
Factory 10 7 -1 12
Armory 6 +2 ( 8 ) 5 10
Constructor 8 7 -2 10
Scavenger 4 2 +1 6
Tug 6 5 -1 8
Reason:
Almost every unit's scrap value is changed without a reason. We only wanted to remove scrap making from Bz strat: +3 apc, hangar; +4 nsdf factory, armory, tug, howitzer, silo; +5 cca bomber; +6 constructor, cca factory. Every serious stratter knows what he should or shouldn't
destroy, in BzE is everything different, it's a completely new game. Reaper changed the whole gameplay without a good reason. He's a DMer and he changed it only because it looked nice on the paper to him.
Changes not mentioned which I dont like:
BD turret and BD light tank are the only two units (including all CCA, NSDF and BD units) whose gathered scrap value is different, itisn't +2, it is 0.
BD light tank is built with phantom vir on, so he loses ammo quickly, without doing anything.
E-W bug is not really fixed, like it says in the log. It is still there when ships are not on the same altitude.
Every now and then after a snipe you get 4 kills/deaths instead of 1. Imagine strat game and a sniper in it...
10 reasons why keep playing Bz and not move to BzE